28 December, 2017
Most games ship on an 8GB or 16GB cartridge to try and match the cost to profit margin as standard discs, with some publishers recuperating costs by adding on to the asking price of the game. While this isn't a problem for Nintendo developed titles or indies, it is a significant problem for large third-parties bringing data-heavy games to the platform.
Currently, the Switch cards can hold up to 32 gigabytes of data. This decision was taken in favor of the portability of the system itself.
Extreme videogaming will soon be labeled a mental illness
The WHO is now whipping up a draft of the latest International Classification of Diseases (ICD), ICD-11. Gaming could refer to digital or video games.
Gov. Rick Scott: Latvala should resign
Latvala has said he has been known to tell some women they look "hot" but that he's never touched anyone against their will. Latvala, in his resignation letter, maintained his innocence regarding the allegations.
Newcastle players cancel Christmas due to poor results
We have to talk. "They want to give a very clear message that they care and they want to do things right". We have to learn quickly and be sure we take our chances.
In a tweet, games analyst Daniel Ahmad said, "If a publisher wants to put a game on a 32GB cart on Switch it costs 60 percent more for them then it would for a 50GB Blu-Ray on PS4/Xbox One". Video games such as Splatoon 2 have managed to sell 1,292,281 units, Super Mario Odyssey has placed 1,292,281 copies and Mario Kart 8 Deluxe, has managed to do the same with 1,045,438 copies.
The biggest memory hog in Nintendo's first party lineup is actually The Legend of Zelda: Breath of the Wild with over 13GB of total memory space required on the carts to be played.
The Nintendo Switch console is growing in popularity, but one of its limiting factors is its cartridges, which can store only up to 32GB of data. What the Switch needs is 64GB cartridges, and they were meant to arrive next year. However, it's only a matter of time before Nintendo solves a few of these issues themselves.
Switching back to cartridges hasn't just left a mark on the higher price tag of Nintendo's games, but also posed a tough limitation on storage for developers to abide by.